Diablo Immortal Microtransaction Claim Is Misleading, Director Says

Diablo Immortal director Wyatt Cheng says the community uproar in regards to the in-game microtransaction system is based on misleading information rather than facts. The game was released last week, and it’s been surrounded by controversy ever since. Online, fans allege that maxing out characters will cost over $100,000 – or take nearly a decade for free-to-play users, raising concerns over pay-to-win mechanics and ludicrous money and time investments.
Despite being officially scheduled to launch on June 2, Diablo Immortal started rolling out in multiple regions a day earlier, although it was only the mobile version that was released prematurely. And …
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