Motion and volumetric capture animation tech breaks barriers

CTMT’s volumetric capture technology uses cameras to digitise a 360-degree perspective of a movement or series of movements. Credit: Swinburne University of Technology

The possibilities have been broadened for creators in a variety of fields with cutting-edge animation technology at Swinburne University of Technology’s Center for Transformative Media Technologies (CTMT).

Motion and volumetric capture relies on cameras and sensors to digitize human movement.
Still a niche application to date, motion capture is commonly used in video game development and seen in behind-the-scenes footage of big budget Hollywood movies—think body suits with small, white balls attached.
But CTMT is …

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