Ubisoft’s new AI tool automatically generates dialogue for non-playable game characters

Ubisoft, the developer behind popular games like Assassin’s Creed and Far Cry, announced that it’s using an AI “Ghostwriter” tool to write dialogue for some of its games with the aim of keeping NPCs (non-playable characters) individually interesting and realistic with less manual work.
The company says the tool isn’t replacing video game writers, but instead will alleviate the task of writing barks, which are phrases or sounds made by NPCs during a triggered event. Ghostwriter generates first drafts of barks in order to give scriptwriters more time to focus on the general narrative.

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